![]() MicroGraphicImage was founded by former employees of Games by Apollo, one of the companies that had overproduced games for the Atari 2600, creating a glut of cheap games. The NES and MSX versions have additional music during gameplay. All other versions of the game, including the Atari re-release feature a different title theme. The splash screen of the original Atari version features an excerpt of Modest Mussorgsky's Pictures at an Exhibition as title music. Problems playing this file? See media help. The Arcade version uses additional game elements (such as shooting and scuba diving) and has an original level design. While using the same game and scenery elements, the NES and MSX levels (which are shared with the Wii and 3DS versions) are far smaller than the Atari/C64 levels. Once a player completed all six levels, a new cave will be started with the same layout but with increasing difficulty. Although the levels connect seamlessly to each other, forming one large map, the game clearly signals a level change at certain points by showing the name of the next level and giving the player a bonus, consisting of an extra life and a varying number of points. Precise positioning and jumping are key factors in successfully completing the game. Objects to collect include sticks of dynamite, flares, and keys. However, this renders the player's character immobile for a few seconds, thus vulnerable to other dangers and further depleting their air supply. The player character can send a blast of air to push the ghost away. The cave's hazards include bats, which drop deadly guano on the player and a ghost haunting the cave, randomly appearing to take the player to the shadow world. ![]() ![]() The player must walk and jump through increasingly challenging parts of the cave, all while working with a finite supply of fresh air, which can be replenished at various points. A sequel was released in arcades in 1986 called Spelunker II: 23 no Kagi, and a different sequel for the NES on Septemcalled Spelunker II: Yūsha e no Chōsen, both by Irem and in Japan only. ![]() It was released on arcade in 1985, on the Nintendo Entertainment System on Decemin Japan and September 1987 in North America, and on the MSX in 1986. Originally released by MicroGraphic Image for the Atari 8-bit family in 1983, the game was later ported to the Commodore 64 and re-released by Broderbund in 1984, with European publishing rights licensed to Ariolasoft. It is set in a colossal cave, with the player starting at the cave's entrance at the top, and the objective is to get to the treasure at the bottom. Spelunker is a 1983 platform video game developed by Timothy G. ![]()
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